DRAW-TEXTURED-RECTANGLE-* (function)

(X Y Z WIDTH HEIGHT TEXTURE &KEY U1 V1 U2 V2 (WINDOW-X (WINDOW-X))

(WINDOW-Y (WINDOW-Y)) ANGLE (BLEND :ALPHA) (OPACITY 1.0) (VERTEX-COLOR "white")) Draw an OpenGL textured rectangle at X, Y, Z with width WIDTH and height HEIGHT. The argument TEXTURE is a string image name (or a texture returned by FIND-TEXTURE). BLEND sets the blending mode and can be one of :ALPHA, :ADDITIVE, :MULTIPLY. OPACITY is 1.0 for opaque, 0.0 for transparent.

Author: David O'Toole

Created: 2017-04-05 Wed 17:44

Validate